#ifndef GLDEVICEBUFFERMANAGER_H
#define GLDEVICEBUFFERMANAGER_H

#include "Framework/Prerequisites.h"
#include "Graphics/OpenGL/GLPrerequisites.h"
#include "Graphics/IDeviceBufferManager.h"

namespace tyro
{
	namespace Graphics
	{
		class GLDeviceBufferManager : public IDeviceBufferManager
		{
		public:

			GLDeviceBufferManager();
			static GLenum GetGLType( UINT_32 type );
		protected:
		private:
		};
	}
}
#endif